Players will finally be transported to the Dragon Isles in World of Warcraft: Dragonflight, where they will be able to create new Dracthyr characters and take on the new Evoker class. But aside from the shiny new stuff, Blizzard will use Dragonflight to rework previous features. More specifically, the much-maligned talent tree will undergo its first significant revision in almost ten years.
Back in World of Warcraft: Mists of Pandaria, Blizzard substituted a tiny selection of extremely potent skills for the game’s original tree-based talent system. While the game’s readability increased, particularly for beginner players, it also lost some of its depth, and Blizzard is working to add it back in.
Blizzard will fully revamp the talent system in Dragonflight and bring it back to a tree-like structure. Players gain access to points to place in one of two skill trees for their character as they level up. The first is a class skill tree, and the second is a skill tree for specialization. Depending on the player’s active specialization, the specialization tree may alter.
The new system does allow for customisation and hybridization, despite the fact that players won’t be able to allocate points to numerous specialities like they could in Wrath of the Lich King. With the new loadout system, players will have a limited number of points to assign but will be able to easily switch to alternative skill loadouts between quests or raid bosses.
Players will be able to grow and alter their classes to suit their needs thanks to the new branches. Although players will be able to expand their classes in new ways, Blizzard emphasized that they are still the classes that they are familiar with (outside of the new Evoker class, of course).
According to Holinka, “the idea is that players can still comfortable enjoying the classes that they are familiar with.” We don’t want to cause too much trouble if someone logs in on the day of the patch and says, “Everything on my action bars changed, I don’t even know how to play this class I’ve been playing for 10 years anymore.”
It seems that returning to the well-forgotten past can give a second breath to the good old World of Warcraft, and added to the talent tree nodes as if telling us: “We took the best of class changing systems from past addons, such as Covenant skills, Artifacts, and Azerite traits. Let’s place them in a skill tree so that gamers may choose what they want and receive it.”